Saturday, October 6, 2018

Friday, September 21, 2018

Beats becomes the official audio partner of the NBA

4:49 AM
As part of the alliance, players will be provided with hearing aids to use during the main events. LeBron James, Draymond Green and James Harden, among many others, will use the brand's products.


The brand of premium hearing aids Beats and the National Basketball Association in the United States (NBA) announced an alliance to turn the firm into the official audio partner of the NBA, the National Women's Basketball Association (WNBA), the NBA G League and USA Basketball from October of this year.

As part of the partnership with the NBA, Beats will provide players with hearing aids to use during the main events, including NBA All-Star, NBA Draft presented by State Farm, NBA international games in China and Europe, WNBA All -Star, WNBA Draft presented by State Farm, and the exhibition tours of the national men's and women's basketball teams in the United States. In addition, Beats will collaborate and establish separate agreements with the NBA teams.


The multi-year agreement will build on the global recognition of the music and technology brand while expanding its list of NBA stars, including LeBron James, Draymond Green, James Harden, Ben Simmons, Jayson Tatum and Karl-Anthony Towns.

NBA commissioner Adam Silver said: "Through our partnership, we have a great opportunity to merge sports, pop culture and technology to offer unparalleled experiences and premium products to our fans."



"The NBA and its players have long been important drivers of global culture. Basketball, music and style are the same voice: Julius Erving became an icon of the style, Allen Iverson consolidated the place of hip hop on and off the court and LeBron is constantly discovering new music ... the list goes on and on "Said Luke Wood, president of Beats by Dr. Dre."

This is what the video that makes the announcement of the alliance looks like:



Beyond sport

The work of Beats is not limited to the sports industry, but also to permeate in other sectors, such as the automotive industry. Some examples of collaborations in this area are the following have been with Chrysler in 2012, when for the first time the sound experience of Beats was transferred to a car: the Chrysler 300S 2012. This partnership led the music studio to non-car consumers. only by adding horns, but also working with the music creators themselves to reproduce the sound the way it is done in the studio. With Seat, the collaboration began last year by offering BeatsAudio as a premium sound system in different models of the range (Ibiza, Leon, Arona and Ateca).


Thursday, September 13, 2018

Turn your photos into music using Artificial Intelligence

11:26 AM
SoundSeeker creates the music tracks considering the mood you project in your photos.


Now your photographs can not only be observed, but also listen. Royal Caribbean presented the first mobile application that will transform travelers' most memorable photos into music. It is through artificial intelligence that the SoundSeeker app creates a predetermined track based on the mood projected in your photographs.
Available for free, this app works by uploading three photographs of your choice to your platform, which analyzes them according to their colors, background, emotions, body language and face. Afterwards, SoundSeeker processes the information obtained and turns it into a unique piece of musical art that can be shared through your social networks, acting as a virtual DJ to musicalize the most presumable moments of life.

The arrival of this application is a sample of the new ways available to share our most emotional moments using tools that use the highest technology. And in this case, it is thanks to the innovation of companies like Royal Caribbean supported by the Music Theory and by the Berklee College of Music that this app is available online.

Berklee took advantage of the theory of music to create a roadmap for the tool that helps determine the musical pairing of the photos, taking into account the combinations of tone, tempo and instrumental, among others.


SoundSeeker uses machine learning, an artificial intelligence technique that allows computers to simulate human intelligence and make decisions for themselves without explicit instructions. During the development of SoundSeeker, Royal Caribbean, along with a team of musicians and technologists, made connections between hundreds of music tracks and more than 10,000 photos to teach SoundSeeker how to make these connections.

The AI ​​in SoundSeeker uses Google Cloud Vision to identify objects, facial expressions and colors in a user's photo, making reference to the route map developed by the leaders in music theory at Berklee. SoundSeeker finds the musical elements corresponding to each mood in the photo to compose a genuinely different audiovisual photo album.

SoundSeeker is equipped to generate over one million unique tracks, based on custom base tracks, composed exclusively for Royal Caribbean's SoundSeeker. Custom tracks are inspired by a wide variety of music, including hip-hop from the 90s, rock, and electronic and modern dance music.



Are you ready to create music with your images?

Thursday, August 16, 2018

Tesla designs a luxury surfboard that surprises the market

1:31 PM
The company surprised by the design of its latest product with a very limited edition.

Tesla surfboard

When we thought that Tesla could not surprise us, it brings to the market a new product that has impressed everyone: a surfboard. That's right, although the company has not only specialized in the creation of vehicles now it seems that it wants to dominate the sports market with the launch of this tool.
It was an unannounced release. What was it due to? probably to the limited edition of this surfboard: only 2 thousand of them were sold on their platform last weekend at a price of 1,500 dollars each, and as expected, sold out in full in a matter of minutes Today, they are already considered a collection product that will probably never be used for what was originally created.

Luxury surboards Testa

But what makes this surfboard different from the others? His design. The new product of Tesla could not be far from the capacity in the matter that characterizes the brand, and therefore, the table has a matt and shiny finish that resembles some boards of Tesla cars, in addition to having a "Black Dart" carbon fiber platform similar to the one that many of its vehicles have inside it.

Behind his conception is a collaboration with Lost Surfboards and surfer Matt "Mayhem" Biolos, fundamental to create this limited edition of Tesla.

Luxury Testa surfboards


Esta singular tabla de surf de Tesla se une al catálogo de creaciones de la compañía, entre las tazas, sudaderas, camisetas, juguetes para niños y una popular batería externa para celulares en forma de súper cargador.

¿Cuál será la próxima creación de la compañía?

Thursday, July 26, 2018

What is Fortnite, the game that is breaking records all over the world?

8:12 PM
The genre of video games "Battle Royale" is the success of the decade. This is the side of the multiplayer shooting games where the clashes are all against all; a kind of survival where you start with nothing and you build an inventory, while finishing the other hundred until there is only one.

First it was PlayerUnknown's Battlegrounds: since the second half of 2017 it began to gather millions of adult players in this title of vast dimensions and realistic aesthetics.

Then appeared Fortnite: Battle Royale, a game that was initially based on construction but evolved with a game mode direct to what was being a trend. This work of the company Epic Games had only 7 million users in October, but now it has more than 45 million.



There is no doubt that one of the explanations of its success is that it is free. Unlike other video games that take away the sleep of the youngest - those who do not have the money to spend freely but depend on their parents - this work is free-to-play.

This means that starting to play does not cost money and, therefore, spending hours and hours with friends using voice chat only requires the console and Internet connection.

And despite everything, Epic Games has come out the round with more than 126 million dollars in revenue through cosmetic elements with this modality created in just two months.

It is also a title that enters through the eyes. Unlike other alternatives within the multiplayer shooters, Fortnite: Battle Royale has a graphic engine created by the company itself: Unreal Engine.

They are absolute connoisseurs of this tool, facilitating that both the animation of the characters and the recreation of the world are attractive for the youngest of the house and those who already have more than thirty.

A fundamental difference with other rivals is that you can build things, a mechanics that increases the player's intervention in the manipulation of the world; and unique games are created where, depending on what the future is constructed, it will take on an unexpected aspect.

The daily attention deposited to the project confirm the commitment of the study in the game: constant updates; new content each month that invites you to return to know how these developments affect the games; Few drops of servers online.

The arrival of Fortnite: Battle Royale to mobile devices has been the straw that has filled the glass, eliminating any remaining barrier.

The ElRubius Sunday event, with a streaming of 100 youtubers with more than 10 million viewers, highlights this video game.



Wednesday, July 18, 2018

Scientists discover how to implant holographic images in the brain

7:52 PM
One day you can see yourself breathing fresh air on an idyllic solitary island, with the clean ocean at your feet and your arms bathed in warm light while the sun sets on waters that undulate slightly ... Nothing around you except the perfect nature and you. You will ask yourself, is this real? Or are scientists projecting holograms in my brain to create a vivid sensory experience that is not really happening? For precisely a group of researchers from the University of California at Berkeley (USA) is in the early stages of assessing their ability to create, edit and eliminate sensory experiences of our brains, both in real time and in our stored memories. .



Would you put your brain in the hands of scientists who can create immersive worlds and even fool your mind to think that these images are real? This team of neuroscientists is trying to reverse engineer experiences by stimulating neurons to excite the same neural patterns.

Currently, the steps to achieve this are ... a bit invasive. Scientists genetically modify neurons with photosensitive proteins so that they can carefully manipulate neurons using light. This is what we know as optogenetics, for which a metal plate must also be implanted surgically on the target area.

In the new study, published in the journal Nature Communications, the scientists announced an essential first step to simulate false sensations in the human brain that are so real that our brains can think that they really are ours, that we experience them at some time.

Researchers Nicolas C. Pégard, Alan R. Mardinly and Ian Antón Oldenburg (under the supervision of Hillel Adesnik), detailed how they 'hacked' the brains of laboratory rats to create such false images. They used laser lighter flashes in the brain to activate or suppress individual neurons. By doing this, they were able to simulate patterns that mimic brain activity. Thus, they tried to show visual stimuli in the form of holographic obstacles, which the running mice tried to avoid actively.

The technology used to generate the holograms is called "optogenetics without 3D scanning with temporal focus" or 3D-SHOT. A liquid crystal display acts as a photographic negative, but for holograms. Using this negative, scientists mold the lasers in 3D patterns of their choice, inside the brain. Then, the laser pulses are fired every millisecond in bursts to maintain the hologram.

How did the researchers know that the mouse brain was effectively "cheated"?

"At the same time we used our holograms, we could see the neurons blinking," explains Alan R. Mardinly.

The scientists also recorded video footage of what they were seeing inside the brain of the rodents. The activated neurons shone fluorescent green, while the purple arrows indicated the laser light that activates them.



But it was not 3D-SHOT that caught the attention: "The ingenuity of the team led us to the advancement of the study: the ability to direct and fire specific neurons without causing neighboring neurons to activate.We knew that each neuron has its own distant target that you are trying to achieve, but unless you can enter and write a pattern in a neuron and not in the neighboring neuron, you do not have the ability to ask questions about what is happening and what these different patterns mean, "Oldenburg explains.

For some observers, the experiment invites comparisons with science fiction and fears that this technology will inevitably be used for mind control or emotional manipulation. The researchers reject this kind of thinking. First, just because in a mouse it can be done, it does not mean that in a human it does.

Wednesday, July 11, 2018

SmartThings, or how to turn Samsung Smart TV into the home brain

5:02 PM
Artificial intelligence (AI) and the Internet of Things (IoT) are going to turn the home into a connected paradise, with an essential protagonist who becomes the brain of all this scenario. And Samsung wants its SmartThings platform, created for this purpose, to be an essential actor. In this way, the Korean company will offer the customer an intelligent television experience so that they can access their content quickly and easily.

A personal assistant, a unique remote control and a Smart Hub will be the instruments to manage all compatible connected devices and appliances, thanks to the new SmartThings application.



SmartThings is an open standard for IoT that will connect Samsung products and any brand adhering to this protocol. Smart is the implementation of this approach in the entire line of Samsung TVs, and starts from the moment the TV is removed from box.

The first thing that the user has to do, before setting up his Smart TV, is to download the SmartThings application on his mobile device, be it Android or IOS. Customers who have Galaxy S8 Smartphone or later already have this app on their device. Once discharged, the TV on power-up detects the SmartThing app via Bluetooth. From here you just have to connect, configure the WiFi and use the SmartThing application to configure the Smart Hub screen and the applications that the client wants to appear on the main panel of your TV.

SmartThings not only helps to set up the TV. It also achieves that the mobile device can become a platform to see and interact with all the IoT devices that the user has in the home. But also SmartThings offers the client additional functions such as notification of connected IoT devices, display of the universal guide on the Smartphone, calendar appointments, notifications of the content of the TV, control of the TV on the Smartphone, control panels of all IoT devices connected, or access to the new functions of Ambient Mode and Universal Guide available on the Samsung Smart TVs of 2018.


One Remote, Universal Guide, TV Plus and Steam Link

Once the Smart TV is connected and configured with all the devices and with the SmartPhone through SmartThing, the customer can use the Samsung One Remote to navigate the content and operate the television using voice control. 2018 is the third year in which Samsung offers the One Remote solution that allows to control with a single command all the connected devices. It has autodetection, so the control will automatically recognize all the devices, controlling them at the moment, to avoid having the room full of controls.

In 2016 One Remote was able to control the television, the decoder, the video game console and the Blu-ray player. In 2017 Samsung's product control for audio and video was added as systems and speakers for home theater. And in 2018 Samsung adds the compatibility with audio and video products connected by optical cable.

With Samsung's Universal Guide, the user has a personalized panel that provides access to content from all sources, and integrated into a single screen for easy navigation. In this way Samsung is able to offer recommendations based on preferences and what the user has seen before, so the more you use it the better the recommendations.

The main screen of the Universal Guide is the "For you" screen, which offers recommendations according to your tastes, being a new feature in the television sets of 2018. This screen will show the current and upcoming content of the television in direct, 4K contents, and news , among others. For sports and music the offer of the guide is similar to that of the televisions of 2017. And the voice assistant allows vocal navigation and searches in the universal guide.



TV Plus, another reference feature of Samsung's Smart TVs, shows a separate icon that appears first in the Smart Hub section and adds content from different OTT providers to the TV channel line, making it easier to access that content. This platform being one of the largest in offering 4k content.


Solutions for the smart home

Also in the field of the IoT, and using Samsung's SmartThings platform, "V-Home by Vodafone" allows customers to control smart devices from their homes from the smartphone, compatible with the Samsung SmartThings ecosystem.

Thursday, July 5, 2018

The 3 best fitness bracelets of 2018: Top physical activity wristbands

4:55 PM
If you are looking for the best fitness bracelets of 2018, this is the perfect entry for you. We have selected the best physical activity monitors to place on your wrist. For all tastes and pockets. From the cheapest to some a bit more expensive but with many features.

The best fitness bracelets of 2018: Buying guide

What data do we want to register?
The most important thing: we must consider what is our sporting activity, and from there choose the wearable that best fits our needs. Some fitness wristbands collect the number of steps and calories burned. Others add a heart rate monitor that helps us know if we are doing the exercise correctly.



Do we want moral support?
Yes. Motivation is really important when doing sports, and many activity monitors have interesting functions to "force" you to do sports. In most you can select a daily goal and know when you have reached it, while others, through your app, allow you to get medals or compete against your friends. Many have alarms to warn you of your periods of inactivity.

Battery life
The typical battery life of these devices is one week, but we can find one with a duration of only two days and others with a duration of up to more than 1 year. The use of your fitness bracelet will also influence the battery life.

Waterproof
If your main sport is swimming, you need a water resistant wristband. But you also have to consider if you want a device with which you can get in without a problem in the shower and forget that you have it on you.

Smart functions
Do you want it to work as a smartwatch and give you notifications on your mobile? Incoming calls or messages will appear on your wristband.

Do you want to wear it on your wrist or somewhere else?
Not all of these activity monitors are put on the wrist, others work with a clip to put on clothes or even put in your pocket.

The activity monitor applications
Increasingly important. A good app greatly improves the experience of using the fitness bracelet. Fitbit and Jawbone have excellent applications. We will also be able to consult all our records on the PC or even online websites subscribing to the services provided by some brands.


The 3 best fitness bracelets of 2018: the best physical activity monitors

1.-Garmin Vívosmart HR+




  • Water resistant design
  • 5 days of battery life
  • GPS and pulse control
It's not that it has the best style in the world, but its features are truly spectacular. It has an accelerometer, barometric altimeter, GPS and an optical heart rate monitor. It is water resistant to 50M, so you will never have to remove it from the wrist. And best of all, the measurements it provides are very accurate. The Garmin App is very good. Its price is somewhat high.


2.-Withings Go




  • 1 "e-ink screen
  • Weight: 9grams
  • Compatible with Android and iOS
  • The battery lasts 8 months
It is a very simple fitness bracelet with an impressive battery life and a lot of options. Automatically track the steps of walking and running, calories burned, distance and swimming, in addition to controlling your sleep cycles. You can wear it on your wrist, hold it with the clip or in your pocket. On the other hand, you can not see the time on the dial and it does not have backlighting.


3.-Moov Now




  • With personal trainer
  • Resistant to water and dust
  • Serves running, cycling, walking, swimming, boxing
A curious design for a model that has enhanced the original fitness bracelet. Moov Now is designed to be worn on the wrist or ankle, and comes with two straps. He is able to record many types of activities. and has a 9-axis sensor that can capture any type of movement you make. It has a personal trainer by voice and the battery life is up to 6 months (button battery). The level of detail in their statistics is very good.

Friday, June 22, 2018

Gadgets, what are they, what are they for and what are the best?

4:06 AM
Gadgets:ipod, iphone, joystick, smartphone, remote control, watsh, etc.
What are they?
A gadget is a device that has a specific purpose and function, usually of small proportions, practical and at the same time novel. Gadgets tend to have a more ingenious design than current technology.


Some examples...
Many small-sized technological devices can be considered gadgets, such as mobile phones, remote controls, iPods, PDAs, calculators, watches, etc.

Google also has its sidebar with many (virtual) gadgets that can be used with the operating system Windows XP, Windows Vista, Mac and GNU Linux



The pen (pencil), the spanner, the comb, the fork, among many others, also fit within the less technological definition.


The best gadgets of today
The TIME magazine prepared a list with the technological devices that marked the year 2010. The great and famous Apple managed to position four of its products. The iPad was established as the electronic device of the year, according to the publication. Although it is not the first touchscreen tablet, it did manage to sell 3 million units in just one month.

In the TIME list, the Samsung Galaxy S appears as the second best device of the year. It is one of the leading representatives of Android in the smartphone segment, giving a tough fight to the iPhone 4.

The MacBook Air 11 is the third in the list of the magazine. After the boom in netbooks, companies once again gave importance to the ultralight segment, in which Apple's Mac Air 11 "is a worthy exponent. Logi

tech Revue is the device that fits in the fourth position. It serves to connect to the new platform of Google TV, the new adventure of the computer company that intends to integrate television and internet.

Despite not having been a sales success, the Nexus One occupies a good position in the TIME list. It is the first Google smartphone, which has already ordered a new model from Samsung, and, therefore, the first Android representative in the market.

The iPhone 4 is the third Apple device in the list of the most prominent gadgets of the year. Despite the innocence of Apple in the error of the antenna, the smartphone immediately caught the attention of users: they sold more than 1.5 million units in less than a week.

Apple's latest device, in seventh place on the list, is Apple TV, which allows content to be played via streaming.

Toshiba Libretto occupies the position number eight. It is a 7 "dual touch screen tablet, a concept that Acer took and improved with its Iconia: a powerful notebook with dual 14" touch screen.

Microsoft's Kinect is the second to last on the TIME list. The new motion control for the Xbox 360 console is the beginning of the end of manual controls for videogames, which led the company to sell millions in a few months.

Nook Color closes the top ten. The Barnes & Noble e-reader incorporates Android, a novelty in the segment.


Tuesday, June 12, 2018

AUF (Asociación Uruguaya de Fútbol)

6:11 PM

Mission
Social object

The fundamental purpose of the AUF is to promote, disseminate and increase culture in all its manifestations, especially through physical culture, and through football as a physical, recreational, educational and hygienic exercise, for which:

a) direct and promote football throughout the country, developing friendly relations with associations or institutions in other countries, promoting the organization of football matches and tournaments, controlling strict compliance with the rules of the game imposed by the International Football Association Board, in order to prevent any irregular practice of this sport;

b) promote, create and maintain centers and institutes where cultural, social and sports expressions are encouraged, particularly those aimed at the healthy development of children, youth and sports in general;

c) will remain, in the fulfillment of its purposes, alien to any question that has no direct relationship with the culture or an expression through sports. Discrimination against any country, individual or group of people is prohibited because of their ethnic origin, sex, language, religion, politics or for any other reason. The contravention will be punishable with suspension or exemption.